Documentation

Solver Phases

Construction heuristic, local search, VND, typed exact search, and partitioned search.

The solver runs phases in sequence. Each phase uses a different strategy to improve the solution.

Construction Heuristic

Builds an initial solution by assigning values to all planning variables. Runs first — local search then improves the result.

Construction Heuristic Types

Type Description
first_fit Default generic first-fit construction. Mixed or list-bearing models use the shared runtime construction engine; pure scalar matches reuse the descriptor-scalar path.
first_fit_decreasing Specialized scalar-only first fit, processing entities by difficulty.
weakest_fit Assigns the value that leaves the most room for future assignments.
weakest_fit_decreasing Weakest fit, processing entities by difficulty.
strongest_fit Assigns the value that uses resources most aggressively.
strongest_fit_decreasing Strongest fit, processing entities by difficulty.
cheapest_insertion Generic best-score construction over mixed or list-bearing models; pure scalar matches reuse the descriptor-scalar path.
allocate_entity_from_queue Queue-driven entity allocation.
allocate_to_value_from_queue Queue-driven value allocation.
list_round_robin Distributes elements evenly across entities (list variables).
list_cheapest_insertion Inserts each element at the score-minimizing position (list variables).
list_regret_insertion Inserts elements in order of highest placement regret (list variables).
list_clarke_wright Greedy route merging by savings value (list variables).
list_k_opt Per-route k-opt polishing (list variables).
[[phases]]
type = "construction_heuristic"
construction_heuristic_type = "first_fit"

The stock runtime now builds one RuntimeModel per planning model. Generic construction heuristics work over that shared runtime context instead of splitting scalar-variable and list-variable solve paths.

Scalar-only construction heuristics validate their model-owned hooks before phase build. first_fit_decreasing and allocate_entity_from_queue require construction_entity_order_key; weakest_fit, strongest_fit, and allocate_to_value_from_queue require construction_value_order_key; decreasing weakest/strongest fit require both. Those keys are evaluated against the live working solution at each construction step.

Nullable scalar construction defaults to construction_obligation = "preserve_unassigned", so an optional variable may keep None when that is the best legal baseline. Use assign_when_candidate_exists only when construction must assign any doable candidate instead.

When group_name selects an assignment-backed ScalarGroup, grouped scalar construction also uses construction_obligation: with assign_when_candidate_exists, every required nullable scalar slot that has a doable candidate is treated as a construction obligation.

Iteratively improves the solution by applying moves and accepting improvements (and sometimes worse moves to escape local optima).

Current local-search telemetry emits phase_start after the starting score is known. With console output enabled, the phase-start line includes that score, making it clear what construction handed to local search before the first move is evaluated.

Acceptors

Local search uses an acceptor to decide whether to keep a move. In the stock config surface, the acceptor is configured as a nested object:

Acceptor Description
hill_climbing Only accepts improving moves. Fast but gets stuck in local optima.
simulated_annealing Accepts worse moves with decreasing probability. Good exploration.
tabu_search Remembers recent moves and forbids reversing them. Strong for many problems.
late_acceptance Accepts moves better than N steps ago. Simple and effective.
great_deluge Accepts moves above a rising water level. Steady improvement.
[[phases]]
type = "local_search"
[phases.acceptor]
type = "late_acceptance"
late_acceptance_size = 400

[phases.termination]
unimproved_step_count_limit = 10000

Move Selector and Forager

Local search phases can also specify a selector and forager:

[[phases]]
type = "local_search"

[phases.acceptor]
type = "late_acceptance"
late_acceptance_size = 400

[phases.move_selector]
type = "change_move_selector"
variable_name = "employee_id"

[phases.forager]
type = "accepted_count"
limit = 32

The accepted-count forager stops the current selector step after collecting limit accepted candidates, then picks the best candidate inside that step horizon. Use best_score when you intentionally want a full-neighborhood scan.

Assignment-backed scalar repair is configured through the grouped scalar move selector:

[phases.move_selector]
type = "grouped_scalar_move_selector"
group_name = "required_shift_assignment"
max_moves_per_step = 64
require_hard_improvement = true

The selector consumes the same named assignment-backed ScalarGroup used by construction, then emits compound scalar repair moves for uncovered required slots, capacity conflicts, bounded reassignments, and sequence/position rematches.

Acceptor-Specific Configuration

Simulated Annealing:

[phases.acceptor]
type = "simulated_annealing"
level_temperatures = [5.0, 500.0]
hard_regression_policy = "temperature_controlled"

[phases.acceptor.calibration]
sample_size = 64
target_acceptance_probability = 0.75
fallback_temperature = 2.0

Simulated annealing is score-level aware. level_temperatures are ordered from highest-priority score level to lowest; if they are omitted, calibration can sample candidate deltas and derive temperatures per level. Once the configured temperature cools to the hill-climbing threshold, worsening moves are rejected deterministically.

Tabu Search:

[phases.acceptor]
type = "tabu_search"
entity_tabu_size = 7
# or value_tabu_size, move_tabu_size

Late Acceptance:

[phases.acceptor]
type = "late_acceptance"
late_acceptance_size = 400

Variable Neighborhood Descent

Variable Neighborhood Descent is an ordered-neighborhood local-search type. It runs several neighborhoods in sequence and restarts from the first neighborhood whenever an improvement is found.

[[phases]]
type = "local_search"
local_search_type = "variable_neighborhood_descent"

[[phases.neighborhoods]]
type = "change_move_selector"
variable_name = "employee_id"

[[phases.neighborhoods]]
type = "swap_move_selector"
variable_name = "employee_id"

When one neighborhood needs a hard move cap, wrap that neighborhood itself with limited_neighborhood rather than decorating a broader selector tree:

[[phases.neighborhoods]]
type = "limited_neighborhood"
selected_count_limit = 48

[phases.neighborhoods.selector]
type = "change_move_selector"
variable_name = "employee_id"

Exact tree search exists as a typed extension point for small finite spaces. It is not a stock solver.toml phase that can be built from generated scalar slots alone. Register exact search as a named custom phase through #[planning_solution(search = "...")], then order that compiled-in phase from config.

The lower-level API exposes ExhaustiveSearchPhase, ExhaustiveSearchConfig, ExplorationType, and SimpleDecider for applications that own the concrete decider. Use this path only when the domain can provide a real exact-search state expansion and pruning strategy.

[[phases]]
type = "custom"
name = "small_exact_search"

Partitioned search is available when the application provides a typed SolutionPartitioner that splits and merges independent subproblems. SolverForge does not infer safe partitions from a count.

[[phases]]
type = "partitioned_search"
partitioner = "by_vehicle"
thread_count = "auto"
log_progress = true

Partition children inherit cancellation, remaining time, environment mode, in-phase limits, and deterministic child seeds. Retained-job publication stays on the parent full-solution scope; pause checkpoints are emitted only by the parent.

Typical Phase Configuration

Most problems work well with construction heuristic + local search:

[[phases]]
type = "construction_heuristic"
construction_heuristic_type = "first_fit"

[[phases]]
type = "local_search"
[phases.acceptor]
type = "late_acceptance"
late_acceptance_size = 400

For better results, try tabu search or simulated annealing as the acceptor.

See Also